| 1 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  reactions | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  Component that handles reactions and molecules. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  @namespace Components | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  | 'use strict'; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  | angular.module('game').component('reactions', { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |   templateUrl: 'views/reactions.html', | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |   controller:  'ct_reactions', | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |   controllerAs: 'ct' | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  | }); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  | angular.module('game').controller('ct_reactions', ['state', 'data', 'visibility', 'util', 'format', 'reaction', | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | function (state, data, visibility, util, format, reactionService) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |   let ct = this; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |   ct.state = state; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |   ct.data = data; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  |   ct.util = util; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |   ct.format = format; | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 22 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 23 |  |  |   function update(player) { | 
            
                                                                        
                            
            
                                    
            
            
                | 24 |  |  |     for (let reaction of player.reactions) { | 
            
                                                                        
                            
            
                                    
            
            
                | 25 |  |  |       if (!reaction.active) { | 
            
                                                                        
                            
            
                                    
            
            
                | 26 |  |  |         continue; | 
            
                                                                        
                            
            
                                    
            
            
                | 27 |  |  |       } | 
            
                                                                        
                            
            
                                    
            
            
                | 28 |  |  |       reactionService.react(numberToReact(player, reaction.reaction), reaction.reaction, player); | 
            
                                                                        
                            
            
                                    
            
            
                | 29 |  |  |     } | 
            
                                                                        
                            
            
                                    
            
            
                | 30 |  |  |   } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  |   function numberToReact(player, reaction) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |     let power = ct.reactionPower(player); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  |     let number = power; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |     for(let resource in reaction.reactants){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  |       number = Math.min(number, player.resources[resource].number); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |     return number; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |   } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |   /* Calculates the redox power based on the redox upgrades */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |   ct.reactionPower = function(player) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |     let level = player.global_upgrades.reaction_bandwidth; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |     let upgrade = data.global_upgrades.reaction_bandwidth; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |     let basePower = upgrade.power; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |     let polynomial = upgrade.power_poly; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |     return basePower * Math.floor(Math.pow(level, polynomial)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |   /* Calculates the number of redox slots based on the redox upgrades */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |   ct.reactionSlots = function (player) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  |     let level = player.global_upgrades.reaction_slots; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |     let upgrade = data.global_upgrades.reaction_slots; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |     let basePower = upgrade.power; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |     let multiplier = upgrade.power_mult; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |     return basePower * Math.floor(multiplier * level); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |   ct.reactionSize = function (player) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |     return player.reactions.length; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |   /* Adds a new reaction to the player list */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |   ct.addReaction = function (player, key) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |     if(ct.reactionSize(player) >= ct.reactionSlots(player)){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  |       return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |     let reaction = data.reactions[key]; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |     player.reactions.push({ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |       active: false, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |       reaction: angular.copy(reaction) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |     }); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |   ct.removeReaction = function (player, item) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |     for(let i = 0; i < player.reactions.length; i++){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |       if(player.reactions[i] === item){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |         player.reactions.splice(i, 1); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |   ct.visibleReactions = function(currentElement) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |     return visibility.visible(state.player.reactions, isReactionVisible, currentElement); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |   function isReactionVisible(entry, currentElement) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |     let reaction = entry.reaction; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |     for(let resource in reaction.reactant){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |       let elements = data.resources[resource].elements; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |       if(Object.keys(elements).length === 0 && currentElement === ''){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |         return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |       for(let element in elements){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |         if(element === currentElement){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |           return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |     return false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |   } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |   ct.availableReactions = function(currentElement) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |     return visibility.visible(data.reactions, isReactionAvailable, currentElement); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |   function isReactionAvailable(entry, currentElement) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |     let available = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |     let reaction = data.reactions[entry]; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |     for(let resource in reaction.reactant){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |       available = available && state.player.resources[resource].unlocked; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |     // Workaround to reuse the visibility function. It expects an object with the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |     // reaction inside | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |     let reactionObject = {reaction:reaction}; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |     return available && isReactionVisible(reactionObject, currentElement); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |   } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |   state.registerUpdate('reactions', update); | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 120 |  |  | }]); | 
            
                                                        
            
                                    
            
            
                | 121 |  |  |  |